
Newsletter
Inside the 10 years it took to translate – and fully understand – one-of-a-kind RPG Linda Cube Again
It took 10 years to translate Linda³ Again, but almost 30 to peel back the mysticism of what this one-of-a-kind RPG is truly about.
Newsletter
It took 10 years to translate Linda³ Again, but almost 30 to peel back the mysticism of what this one-of-a-kind RPG is truly about.
Newsletter
How -- and why -- do you go about making a Game Boy Advance game in 2023? And why was Tengai Makyou a big deal in 1989?
Newsletter
And another fan translation: the much less shitty Samurai Shodown RPG is playable in English after 26 years, itself!
Newsletter
Plus, the emulation handheld scene heats up to boiling with Ayaneo's new "Remake" series.
Newsletter
Long-awaited fan translation Boku no Natsuyasumi 2 is here at last, and it's glorious. Also: an unreleased Daredevil PS2 game is preserved and playable.
Newsletter
Longtime PCSX2 dev talks about the upcoming stable release, 3 years in the making.
Newsletter
A new interview with the dev behind the MiSTer's most-anticipated core, and an overview of the Playdate's emulation scene.
Newsletter
Loads of patch notes and fan translation updates this week, plus a new guest column about a groundbreaking '90s work of RPG Maker interactive fiction!
Newsletter
NBD, just emulating a '90s VR headset that doesn't exist. Plus a big update to the MiSTer's Saturn core and a Death Note fan translation.
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Plus: Wii U emulator Cemu can hang out with Miis now. Remember those lil guys?
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Plus: Translations of an Evangelion visual novel and a PC-98 dungeon crawler. The MiSTer gets Game & Watch and guest Ray Barnholt gets NEStalgic.
Newsletter
They said it couldn't be done. It's being done anyway.