"It's thinking:" a dive into Dreamcast emulation, 25 years after 9/9/99
This week, let's just follow our rainbow.
This week, let's just follow our rainbow.
Plus, a fan translation of a Game Boy Color Pokémon-alike, 16 years in the making.
Defcon level: Game Boy. Medabots mastered. Majora HD'd. Wario meets Apple.
How the "worst PS1 RPG," a now-legendary kusoge, got its moment in the spotlight.
ShadPS4's lead dev talks about Bloodborne progress, while a PCSX2 dev talks us through a new upscaling feature. Plus, Dolphin gets RetroAchievements!
Plus: Emulating the Skylanders Portal of Power on Cemu, no toys required.
Rocket Knight Adventures gets a long-overdue emulation collection, while the Wii U gets a most unlikely new controller.
Driving into summer with a breezy retrospective on one of the all-time arcade racers.
"I didn't expect to get nearly this much attention," says the programmer behind the native PC port of Majora's Mask. Is it emulation? We'll get into that.
Taki Udon talks about cutting the price of the MiSTer's DE10-Nano board in half. Plus, emulating the PS1's weirdest controller and Tokimeki Memorial's... arcade version?
A deep dive into what is suddenly the hottest scene in mobile emulation.
Interview: FPGA developer Robert Peip looks back on the last year of N64 development, and what comes next. Also: Apple's allowing emulators on iPhones? Well, maybe.