
Newsletter
N64 Recompiled interview: Diving into the game-changing twist on emulation
"I didn't expect to get nearly this much attention," says the programmer behind the native PC port of Majora's Mask. Is it emulation? We'll get into that.
Newsletter
"I didn't expect to get nearly this much attention," says the programmer behind the native PC port of Majora's Mask. Is it emulation? We'll get into that.
Newsletter
Taki Udon talks about cutting the price of the MiSTer's DE10-Nano board in half. Plus, emulating the PS1's weirdest controller and Tokimeki Memorial's... arcade version?
Newsletter
A deep dive into what is suddenly the hottest scene in mobile emulation.
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Interview: FPGA developer Robert Peip looks back on the last year of N64 development, and what comes next. Also: Apple's allowing emulators on iPhones? Well, maybe.
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The likely repercussions of the most dramatic emulation events in recent history, and a small tribute to Akira Toriyama.
Newsletter
We're all over the place this week. I blame Glover.
Newsletter
It took 10 years to translate Linda³ Again, but almost 30 to peel back the mysticism of what this one-of-a-kind RPG is truly about.
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Plus: A quintessential Japanese roguelike gets translated, a new MiSTer Core, and the Megami Tensei game you've never heard of.
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Plus, the .hack//Link translator who wouldn't give up, a pile of Mega System 1 MiSTer cores, and a new CMS!
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And another fan translation: the much less shitty Samurai Shodown RPG is playable in English after 26 years, itself!
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Plus, the emulation handheld scene heats up to boiling with Ayaneo's new "Remake" series.
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Long-awaited fan translation Boku no Natsuyasumi 2 is here at last, and it's glorious. Also: an unreleased Daredevil PS2 game is preserved and playable.