
Newsletter
Democratizing retro(arch) shaders for emulators and beyond
Meet ShaderGlass, the new king of convenient post-processing. Plus, a new benchmark for static recompilation and some very nice hot air balloons.
Newsletter
Meet ShaderGlass, the new king of convenient post-processing. Plus, a new benchmark for static recompilation and some very nice hot air balloons.
Newsletter
Also this issue: Truly playable Bloodborne in ShadPS4 (and clearing up the confusion on that 60 fps patch DMCA).
Newsletter
Defcon level: Game Boy. Medabots mastered. Majora HD'd. Wario meets Apple.
Newsletter
Taki Udon talks about cutting the price of the MiSTer's DE10-Nano board in half. Plus, emulating the PS1's weirdest controller and Tokimeki Memorial's... arcade version?
Newsletter
The likely repercussions of the most dramatic emulation events in recent history, and a small tribute to Akira Toriyama.
Newsletter
It took 10 years to translate Linda³ Again, but almost 30 to peel back the mysticism of what this one-of-a-kind RPG is truly about.
Newsletter
How -- and why -- do you go about making a Game Boy Advance game in 2023? And why was Tengai Makyou a big deal in 1989?
Newsletter
Plus: Wii U emulator Cemu can hang out with Miis now. Remember those lil guys?
Newsletter
Plus: A tool for infinite DIY Nintendo DS visual novels (or at least infinite Haruhi Suzumiyas).
Newsletter
Team Dolphin gives some background on the Steam release, while we all bask in a bounty of sped-up SNES games.