
Newsletter
Why you should emulate Outrun 2006: Coast 2 Coast, this year's definitive summerjam
Driving into summer with a breezy retrospective on one of the all-time arcade racers.
Newsletter
Driving into summer with a breezy retrospective on one of the all-time arcade racers.
Newsletter
"I didn't expect to get nearly this much attention," says the programmer behind the native PC port of Majora's Mask. Is it emulation? We'll get into that.
Newsletter
Taki Udon talks about cutting the price of the MiSTer's DE10-Nano board in half. Plus, emulating the PS1's weirdest controller and Tokimeki Memorial's... arcade version?
Newsletter
A deep dive into what is suddenly the hottest scene in mobile emulation.
Newsletter
Interview: FPGA developer Robert Peip looks back on the last year of N64 development, and what comes next. Also: Apple's allowing emulators on iPhones? Well, maybe.
Newsletter
The likely repercussions of the most dramatic emulation events in recent history, and a small tribute to Akira Toriyama.
Newsletter
We're all over the place this week. I blame Glover.
Newsletter
It took 10 years to translate Linda³ Again, but almost 30 to peel back the mysticism of what this one-of-a-kind RPG is truly about.
Newsletter
Plus: A quintessential Japanese roguelike gets translated, a new MiSTer Core, and the Megami Tensei game you've never heard of.
Newsletter
Plus, the .hack//Link translator who wouldn't give up, a pile of Mega System 1 MiSTer cores, and a new CMS!
Newsletter
Time to find a new home for Read Only Memo in 2024? Probably! Let's talk about why.
Newsletter
How -- and why -- do you go about making a Game Boy Advance game in 2023? And why was Tengai Makyou a big deal in 1989?