Newsletter
"It's thinking:" a dive into Dreamcast emulation, 25 years after 9/9/99
This week, let's just follow our rainbow.
Newsletter
This week, let's just follow our rainbow.
Newsletter
Plus, a fan translation of a Game Boy Color Pokémon-alike, 16 years in the making.
Newsletter
Defcon level: Game Boy. Medabots mastered. Majora HD'd. Wario meets Apple.
Newsletter
How the "worst PS1 RPG," a now-legendary kusoge, got its moment in the spotlight.
Newsletter
ShadPS4's lead dev talks about Bloodborne progress, while a PCSX2 dev talks us through a new upscaling feature. Plus, Dolphin gets RetroAchievements!
Newsletter
Plus: Emulating the Skylanders Portal of Power on Cemu, no toys required.
Newsletter
Rocket Knight Adventures gets a long-overdue emulation collection, while the Wii U gets a most unlikely new controller.
Newsletter
Driving into summer with a breezy retrospective on one of the all-time arcade racers.
Newsletter
"I didn't expect to get nearly this much attention," says the programmer behind the native PC port of Majora's Mask. Is it emulation? We'll get into that.
Newsletter
Taki Udon talks about cutting the price of the MiSTer's DE10-Nano board in half. Plus, emulating the PS1's weirdest controller and Tokimeki Memorial's... arcade version?
Newsletter
A deep dive into what is suddenly the hottest scene in mobile emulation.
Newsletter
Interview: FPGA developer Robert Peip looks back on the last year of N64 development, and what comes next. Also: Apple's allowing emulators on iPhones? Well, maybe.